Android Architecture Components (AAC) are a collection of libraries designed to help developers build robust, maintainable, and testable applications. Developed by Google, these components provide a solid foundation for creating applications that adhere to best practices and architectural patterns. In this article, we will delve into the various components of AAC, explaining their usage and benefits to Android developers.
In the past, Android developers faced several challenges while creating applications, such as handling lifecycle events, managing UI components, or persisting data. Android Architecture Components provide a set of tools and guidelines to address these issues, making it easier for developers to craft scalable and maintainable apps.
Here is a list of key AAC components that we will discuss in this article:
LiveData is an observable data holder class designed to handle lifecycle-aware data. It respects the lifecycle of other app components, such as Activities, Fragments, or Services, and automatically manages subscription and unsubscription operations. LiveData ensures that UI components receive updates only when they are in an active state, avoiding common issues like memory leaks or crashes due to stopped activities.
To use LiveData, wrap your data source with LiveData
and expose it through a method. You can then observe the LiveData instance in your UI components, such as Activities or Fragments, providing a LifecycleOwner
and an Observer
for handling data updates.
class UserViewModel : ViewModel() {
private val _userLiveData = MutableLiveData<User>()
val userLiveData: LiveData<User> get() = _userLiveData
fun loadUser(userId: String) {
// Load user data from a repository and update _userLiveData
}
}
class UserActivity : AppCompatActivity() {
private lateinit var userViewModel: UserViewModel
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_user)
userViewModel = ViewModelProvider(this).get(UserViewModel::class.java)
userViewModel.userLiveData.observe(this, Observer { user ->
// Update UI with the new user data
})
// Load user data val userId = "123"
userViewModel.loadUser(userId)
}
}
ViewModel is a class designed to store and manage UI-related data in a lifecycle-conscious way. Its main purpose is to separate data handling from UI components, such as Activities or Fragments, and to preserve data during configuration changes, such as screen rotations. ViewModel instances are automatically retained during configuration changes and are not destroyed until their associated UI component is permanently removed.
To create a ViewModel, extend the ViewModel
class and expose your data through properties or methods. You can then obtain an instance of your ViewModel in your UI component using the ViewModelProvider
class.
class CounterViewModel : ViewModel() {
private var _count = MutableLiveData<Int>(0)
val count: LiveData<Int> get() = _count
fun increment() {
_count.value = _count.value?.plus(1)
}
}
class CounterActivity : AppCompatActivity() {
private lateinit var counterViewModel: CounterViewModel
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_counter)
counterViewModel = ViewModelProvider(this).get(CounterViewModel::class.java)
counterViewModel.count.observe(this, Observer { count ->
// Update UI with the new count
})
// Increment the count on button click
findViewById<Button>(R.id.increment_button).setOnClickListener {
counterViewModel.increment()
}
}
}
Room is a persistence library that provides an abstraction layer over SQLite, helping developers create robust and maintainable database applications. It offers compile-time checks for SQL queries, reducing the risk of runtime errors, and simplifies database access by using annotations and Kotlin/Java objects.
To use Room, define your data entities as Kotlin/Java classes and annotate them with @Entity
. Create a Data Access Object (DAO) interface for each entity, and annotate the interface with @Dao
. Finally, define a Room database by extending the RoomDatabase
class and annotating it with @Database
. You can then build an instance of your Room database and use it to perform database operations.
// Define the User entity
@Entity
data class User(
@PrimaryKey val id: String,
val name: String,
val age: Int
)
// Create a DAO for the User entity
@Dao
interface UserDao {
@Query("SELECT * FROM user WHERE id = :userId")
fun getUser(userId: String): LiveData<User>
@Insert
fun insertUser(user: User)
}
// Define the Room database
@Database(entities = [User::class], version = 1)
abstract class AppDatabase : RoomDatabase() {
abstract fun userDao(): UserDao
}
// Build an instance of the Room database
val db = Room.databaseBuilder(
context,
AppDatabase::class.java,
"app_database"
).build()
// Use the database instance to perform operations
val userDao = db.userDao()
val user = User("123", "John Doe", 25)
userDao.insertUser(user)
userDao.getUser("123").observe(this, Observer { user ->
// Update UI with the new user data
})
DataBinding is a support library that allows developers to bind UI components directly to data sources, reducing the need for boilerplate code to update the UI when data changes. It supports two-way data binding, meaning that changes in the UI can automatically update the data source, and vice versa.
To enable DataBinding in your project, add the following to your app’s build.gradle
file:
android {
...
buildFeatures {
dataBinding true
}
}
Next, wrap your layout XML with a <layout>
tag and add <data>
elements to define variables. In your UI component, use the generated binding class to inflate the layout and bind the data to the UI.
<!-- activity_main.xml -->
<layout xmlns:android="http://schemas.android.com/apk/res/android">
<data>
<variable
name="user"
type="com.example.User" />
</data>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<TextView
android:id="@+id/user_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@{user.name}" />
<TextView
android:id="@+id/user_age"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@{Integer.toString(user.age)}" />
</LinearLayout>
</layout>
class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Inflate the layout using DataBindingUtil
binding = DataBindingUtil.setContentView(this, R.layout.activity_main)
// Bind the data to the UI
val user = User("123", "John Doe", 25)
binding.user = user
}
}
WorkManager is a library for managing deferrable, guaranteed background work in Android applications. It takes care of compatibility issues and provides a clean API for scheduling tasks, even when the app is not running or the device is rebooted. WorkManager chooses the best way to run your tasks, depending on factors such as the device’s API level and the app’s constraints.
To use WorkManager, create a class that extends Worker
and override the doWork()
method. This method contains the code that will be executed when your task is run. You can then create a WorkRequest
to schedule your task, and a WorkManager
instance to enqueue the request.
// Define a Worker class
class MyWorker(context: Context, workerParams: WorkerParameters) :
Worker(context, workerParams) {
override fun doWork(): Result {
// Perform your background task here
return Result.success()
}
}
// Schedule a task using WorkManager
val workRequest