David's Blog

Deno WebSocket Module A Comprehensive Guide

By David Li on 2025-01-08T09:48:30.000Z

Deno WebSocket Module: A Comprehensive Guide

WebSockets provide a full-duplex communication channel over a single, long-lived connection, enabling real-time interactions between a client and a server. In this article, we will explore the Deno WebSocket module and how to use it to build WebSocket applications in Deno.

Table of Contents

  1. Introduction to WebSockets
  2. Setting Up Deno
  3. Creating a WebSocket Server
  4. Creating a WebSocket Client
  5. Handling WebSocket Events
  6. Closing Thoughts

Introduction to WebSockets

WebSockets are a protocol built on top of the TCP protocol, allowing for bidirectional communication between a server and a client. Unlike the HTTP protocol, which is request-response-based, WebSockets provide a persistent connection, enabling real-time communication.

Some common use cases for WebSockets include:

  • Chat applications
  • Real-time notifications
  • Online gaming
  • Live data feeds (e.g., stock market updates, news)

Now that we have an understanding of WebSockets, let’s set up Deno and start building a WebSocket application.

Setting Up Deno

Deno is a secure runtime for JavaScript and TypeScript, built on top of the V8 JavaScript engine and using the Rust programming language. To install Deno, follow the instructions on the official Deno website.

Once Deno is installed, verify the installation by running the following command in your terminal:

deno --version

If the installation is successful, you should see output similar to this:

deno 1.13.2
typescript 4.4.2

Now that Deno is set up, let’s create a WebSocket server.

Creating a WebSocket Server

To create a WebSocket server in Deno, we will use the serve function from the std/ws/mod.ts module. Here’s a simple example of a WebSocket server:

import { serve } from "https://deno.land/std/ws/mod.ts";

const port = 8080;
const server = serve({ port });

console.log(`WebSocket server running on ws://localhost:${port}`);

for await (const sock of server) {
  // Handle WebSocket connections

In the example above, we import the serve function from the Deno standard library and create a WebSocket server listening on port 8080. The server listens for incoming WebSocket connections and awaits them in a for await loop.

To run the server, save the code in a file named server.ts and execute the following command:

deno run --allow-net server.ts

Now that we have a WebSocket server, let’s create a WebSocket client.

Creating a WebSocket Client

Creating a WebSocket client in Deno is straightforward, as it uses the built-in WebSocket API available in modern web browsers. Here’s a simple example of a WebSocket client:

const ws = new WebSocket("ws://localhost:8080");

ws.addEventListener("open", (event) => {
  console.log("Connected to WebSocket server:", event);

ws.addEventListener("message", (event) => {
  console.log("Received message from server:", event.data);

ws.addEventListener("close", (event) => {
  console.log("Disconnected from WebSocket server:", event);

In the example above, we create a new WebSocket instance, specifying the server URL as the argument. We then add event listeners for open, message, and close events.

Save the code in a file named client.ts and execute the following command:

deno run --allow-net client.ts

Handling WebSocket Events

Now that we have a basic WebSocket server and client, let’s handle the events on the server side. We can do this using the acceptWebSocket function from the std/ws/mod.ts module and the WebSocket class.

Here’s an example of handling WebSocket events on the server side:

import { serve, acceptWebSocket, isWebSocketCloseEvent } from "https://deno.land/std/ws/mod.ts";

const port = 8080;
const server = serve({ port });

console.log(`WebSocket server running on ws://localhost:${port}`);

for await (const sock of server) {
  const socket = await acceptWebSocket({ conn: sock });
  console.log("Client connected");

  try {
    for await (const event of socket) {
      if (typeof event === "string") {
        console.log("Received message:", event);
        await socket.send(`Echo: ${event}`);
      } else if (isWebSocketCloseEvent(event)) {
        console.log("Client disconnected:", event.code, event.reason);
  } catch (err) {
    console.error("WebSocket error:", err);
    await socket.close(1000);

In this example, we import the acceptWebSocket function and isWebSocketCloseEvent predicate from the Deno standard library. Inside the for await loop, we accept an incoming socket and handle its events using another for await loop.

We check if the event is a string (representing a message), and if so, we log the message and send an echo response to the client. If the event is a WebSocket close event, we log the disconnection and close the socket.

Update the server.ts file with the new code and restart the server. Also, restart the client. You should now see messages being exchanged between the server and the client:

Client connected
Received message: Hello, Deno!
Client disconnected: 1000

Connected to WebSocket server: [object Event]
Received message from server: Echo: Hello, Deno!
Disconnected from WebSocket server: [object CloseEvent]

Closing Thoughts

In this article, we covered the basics of using the Deno WebSocket module to create WebSocket applications. We set up a Deno environment, created a WebSocket server, built a WebSocket client, and handled WebSocket events on the server side.

By leveraging Deno’s built-in WebSocket support, you can build real-time applications with ease. As you explore further, you can also look into additional features such as secure WebSocket (wss) connections, handling binary data, and implementing custom protocols on top of WebSockets.

© Copyright 2023 by Astro Tech Blog. Built with ♥ by FriendlyUser. Last updated on 2023-05-29.