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Using POCO in C++ A Guide to the Portable Components Library

By David Li on 2023-05-03T14:16:44.691Z

Using POCO in C++: A Guide to the Portable Components Library

POCO (Portable Components) is a powerful, open-source C++ library designed to simplify the development of network-centric, portable applications. POCO provides a wide range of features, such as abstractions for network protocols, multithreading, file system access, and more. In this article, we will discuss the benefits of using POCO and provide examples of how to implement its key features in your C++ projects.

Benefits of Using POCO

  1. Portability: POCO allows you to write portable code that can be easily adapted to different platforms, such as Windows, Linux, and macOS.
  2. Modularity: The library is designed with a modular architecture, making it simple to use only the components you need for your specific application.
  3. Ease of use: POCO’s API is designed to be intuitive and easy to use, allowing developers to quickly implement advanced features without excessive boilerplate code.
  4. Scalability: The library provides components for handling high-performance, concurrent, and distributed applications, making it a suitable choice for large-scale projects.
  5. Comprehensive feature set: POCO provides a wide range of functionality, including support for network protocols, multithreading, streams, file system access, and more.

Setting Up POCO

Before we dive into the examples, you’ll need to set up POCO on your development environment. You can download the library from the official POCO website (https://pocoproject.org/) and follow the build instructions for your platform.

Alternatively, you can use package managers like vcpkg or conan to install POCO:

# vcpkg
vcpkg install poco

# conan
conan install poco/1.11.0@

Once the library is installed, include the necessary headers in your C++ project and link against the appropriate POCO libraries.

Example 1: HTTP Client

One of the most common use cases for POCO is creating an HTTP client. In this example, we will create a simple HTTP client to send a GET request and process the response.

#include <Poco/Net/HTTPClientSession.h>
#include <Poco/Net/HTTPRequest.h>
#include <Poco/Net/HTTPResponse.h>
#include <Poco/StreamCopier.h>
#include <iostream>

int main()
    Poco::Net::HTTPClientSession session("example.com");
    Poco::Net::HTTPRequest request(Poco::Net::HTTPRequest::HTTP_GET, "/");
    Poco::Net::HTTPResponse response;

    std::istream &responseStream = session.receiveResponse(response);

    if (response.getStatus() == Poco::Net::HTTPResponse::HTTP_OK)
        Poco::StreamCopier::copyStream(responseStream, std::cout);
        std::cerr << "Error: " << response.getStatus() << " " << response.getReason() << std::endl;

    return 0;

In this example, we create an HTTPClientSession object and pass the domain name as an argument. We then create an HTTPRequest object with the HTTP method (GET) and the request path (”/”). The request is sent, and the response is received and processed. If the status is HTTP_OK, we copy the response body to the standard output using StreamCopier.

Example 2: Multithreading

POCO provides a comprehensive set of classes for multithreading and synchronization. In this example, we will demonstrate how to create a simple multithreaded program that calculates the Fibonacci sequence.

#include <Poco/Thread.h>
#include <Poco/Runnable.h>
#include <Poco/Mutex.h>
#include <iostream>

class FibonacciCalculator : public Poco::Runnable
    FibonacciCalculator(int n) : _n(n) {}

    void run() override
        _result = fibonacci(_n);
        std::cout << "Fibonacci(" << _n << ") = " << _result << std::endl;

    int _n;
    int _result;
    Poco::Mutex _mutex;

    int fibonacci(int n)
        if (n <= 1)
            return n;
        return fibonacci(n - 1) + fibonacci(n - 2);

int main()
    FibonacciCalculator calculator1(10);
    FibonacciCalculator calculator2(20);

    Poco::Thread thread1;
    Poco::Thread thread2;



    return 0;

Inthis example, we define a FibonacciCalculator class that inherits from Poco::Runnable. The run() method calculates the Fibonacci number for a given _n and prints the result to the standard output. A Poco::Mutex is used to synchronize access to the standard output, ensuring that the printed messages do not overlap.

In the main() function, we create two instances of FibonacciCalculator with different values of n. We then create two Poco::Thread instances and start them with the FibonacciCalculator instances. Finally, we join the threads to wait for their completion before exiting the program.

Example 3: File System Access

POCO provides several classes for working with the file system. In this example, we will demonstrate how to traverse a directory and print the names of all files and subdirectories.

#include <Poco/File.h>
#include <Poco/Path.h>
#include <Poco/DirectoryIterator.h>
#include <iostream>

void listDirectory(const std::string &directoryPath)
    Poco::DirectoryIterator end;
    for (Poco::DirectoryIterator it(directoryPath); it != end; ++it)
        Poco::Path filePath(it->path());
        if (it->isFile())
            std::cout << "File: " << filePath.getFileName() << std::endl;
        else if (it->isDirectory())
            std::cout << "Directory: " << filePath.getFileName() << std::endl;

int main()
    std::string directoryPath = ".";

    return 0;

In this example, we define a listDirectory() function that takes a directory path as an argument. We use a Poco::DirectoryIterator to traverse the directory and print the names of all files and subdirectories. If a subdirectory is encountered, we recursively call the listDirectory() function.

In the main() function, we call listDirectory() with the current directory path (”.”). The result is a printed list of all files and subdirectories in the current directory and its subdirectories.


POCO is a powerful and versatile C++ library that provides a comprehensive set of features for developing portable, network-centric applications. By leveraging POCO’s intuitive API, you can easily implement advanced functionality such as network communication, multithreading, and file system access in your C++ projects. The examples provided in this article offer a starting point for using POCO in your own applications, but the library’s extensive documentation and vibrant community can provide further guidance and support as you explore its full potential.

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