
Deno is a modern, secure runtime for JavaScript and TypeScript that aims to provide a better developer experience than its predecessor, Node.js. One of the powerful tools available for Deno is Pogo, a minimalist web framework inspired by Hapi.js. In this article, we will explore the core features of Pogo and demonstrate how to build a simple web application using this framework.
Before we begin, make sure you have the following installed:
To begin, create a new directory for your project and navigate to it in your terminal:
$ mkdir deno-pogo-example
$ cd deno-pogo-example
Create a new file called app.ts inside the project directory. This file will serve as the entry point for our web application. Now, let’s import the Pogo library and create a basic web server:
// app.ts
import { Pogo } from 'https://deno.land/x/pogo/main.ts';
const server = new Pogo({ port: 3000 });
server.router.get('/', () => {
return 'Hello, Pogo!';
});
server.start();
In this example, we’re importing the Po class from the Deno package registry and creating a new instance with a specified port. We then define a route for the root path /using theserver.router.get()method, which returns a simple "Hello, Pogo!" message. Finally, we start the server using theserver.start()` method.
To run the application, execute the following command in your terminal:
$ deno run --allow-net app.ts
This command tells Deno to run the app.ts file with network access permissions. Open your browser and navigate to http://localhost:3000 to see the “Hello, Pogo!” message.
Pogo makes it easy to serve static files, such as images or stylesheets, using the server.static() method. First, create a new directory called public in your project folder, and add an example file named `style.:
/* public/style.css */
body {
font-family: Arial, sans-serif;
text-align: center;
background-color: #f0f0f0;
}
Next, update your app.ts file to serve static files from the public directory:
// app.ts
// ...
server.static('/', 'public');
// ...
Now, any file inside the public directory will be accessible via the root path /. For example, you can access the style. file at http://localhost:3000/style..
Pogo supports a variety of templating engines, but for this example, we’ll use the built-in EJS (Embedded JavaScript) engine. First, let’s create a new directory called views in your project folder and add an example template named index.ejs:
<!-- views/index.ejs -->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pogo Example</title>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<h1><%= message %></h1>
</body>
</html>
In this template, we use the <%= %> syntax to output the value of a variable named message.
Next, update your app.ts file to use the EJS engine and render the index.ejs template:
// app.ts
import { Pogo, renderFile } from 'https://deno.land/x/pogo/main.ts';
// ...
server.router.get('/', async () => {
const message = 'Hello, Pogo!';
const content = await renderFile('views/index.ejs', { message });
return content;
});
Here, we import the renderFile function from Pogo and use it to render the index.ejs template with the message variable. Restart your server and visit http://localhost:3000 to see the rendered template.
POCO is a powerful and versatile C++ library that provides a comprehensive set of features for developing portable, network-centric applications. By leveraging POCO’s intuitive API, you can easily implement advanced functionality such as network communication, multithreading, and file system access in your C++ projects. The examples provided in this article offer a starting point for using POCO in your own applications, but the library’s extensive documentation and vibrant community can provide further guidance and support as you explore its full potential.